splight.Command
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Example Usage
import * as pulumi from "@pulumi/pulumi";
import * as splight from "@splightplatform/pulumi-splight";
const myAsset = new splight.Asset("myAsset", {
    description: "My Asset Description",
    timezone: "America/Los_Angeles",
    geometry: JSON.stringify({
        type: "GeometryCollection",
        geometries: [{
            type: "Point",
            coordinates: [
                0,
                0,
            ],
        }],
    }),
});
const myAttribute = new splight.AssetAttribute("myAttribute", {
    type: "Number",
    unit: "meters",
    asset: myAsset.id,
});
const myAction = new splight.Action("myAction", {
    asset: {
        id: myAsset.id,
        name: myAsset.name,
    },
    setpoints: [{
        value: JSON.stringify(1),
        attribute: {
            id: myAttribute.id,
            name: myAttribute.name,
        },
    }],
});
const myCommand = new splight.Command("myCommand", {actions: [{
    id: myAction.id,
    name: myAction.name,
    asset: {
        id: myAsset.id,
        name: myAsset.name,
    },
}]});
import pulumi
import json
import pulumi_splight as splight
my_asset = splight.Asset("myAsset",
    description="My Asset Description",
    timezone="America/Los_Angeles",
    geometry=json.dumps({
        "type": "GeometryCollection",
        "geometries": [{
            "type": "Point",
            "coordinates": [
                0,
                0,
            ],
        }],
    }))
my_attribute = splight.AssetAttribute("myAttribute",
    type="Number",
    unit="meters",
    asset=my_asset.id)
my_action = splight.Action("myAction",
    asset={
        "id": my_asset.id,
        "name": my_asset.name,
    },
    setpoints=[{
        "value": json.dumps(1),
        "attribute": {
            "id": my_attribute.id,
            "name": my_attribute.name,
        },
    }])
my_command = splight.Command("myCommand", actions=[{
    "id": my_action.id,
    "name": my_action.name,
    "asset": {
        "id": my_asset.id,
        "name": my_asset.name,
    },
}])
package main
import (
	"encoding/json"
	"github.com/pulumi/pulumi/sdk/v3/go/pulumi"
	"github.com/splightplatform/pulumi-splight/sdk/go/splight"
)
func main() {
	pulumi.Run(func(ctx *pulumi.Context) error {
		tmpJSON0, err := json.Marshal(map[string]interface{}{
			"type": "GeometryCollection",
			"geometries": []map[string]interface{}{
				map[string]interface{}{
					"type": "Point",
					"coordinates": []float64{
						0,
						0,
					},
				},
			},
		})
		if err != nil {
			return err
		}
		json0 := string(tmpJSON0)
		myAsset, err := splight.NewAsset(ctx, "myAsset", &splight.AssetArgs{
			Description: pulumi.String("My Asset Description"),
			Timezone:    pulumi.String("America/Los_Angeles"),
			Geometry:    pulumi.String(json0),
		})
		if err != nil {
			return err
		}
		myAttribute, err := splight.NewAssetAttribute(ctx, "myAttribute", &splight.AssetAttributeArgs{
			Type:  pulumi.String("Number"),
			Unit:  pulumi.String("meters"),
			Asset: myAsset.ID(),
		})
		if err != nil {
			return err
		}
		tmpJSON1, err := json.Marshal(1)
		if err != nil {
			return err
		}
		json1 := string(tmpJSON1)
		myAction, err := splight.NewAction(ctx, "myAction", &splight.ActionArgs{
			Asset: &splight.ActionAssetArgs{
				Id:   myAsset.ID(),
				Name: myAsset.Name,
			},
			Setpoints: splight.ActionSetpointArray{
				&splight.ActionSetpointArgs{
					Value: pulumi.String(json1),
					Attribute: &splight.ActionSetpointAttributeArgs{
						Id:   myAttribute.ID(),
						Name: myAttribute.Name,
					},
				},
			},
		})
		if err != nil {
			return err
		}
		_, err = splight.NewCommand(ctx, "myCommand", &splight.CommandArgs{
			Actions: splight.CommandActionArray{
				&splight.CommandActionArgs{
					Id:   myAction.ID(),
					Name: myAction.Name,
					Asset: &splight.CommandActionAssetArgs{
						Id:   myAsset.ID(),
						Name: myAsset.Name,
					},
				},
			},
		})
		if err != nil {
			return err
		}
		return nil
	})
}
using System.Collections.Generic;
using System.Linq;
using System.Text.Json;
using Pulumi;
using Splight = Splight.Splight;
return await Deployment.RunAsync(() => 
{
    var myAsset = new Splight.Asset("myAsset", new()
    {
        Description = "My Asset Description",
        Timezone = "America/Los_Angeles",
        Geometry = JsonSerializer.Serialize(new Dictionary<string, object?>
        {
            ["type"] = "GeometryCollection",
            ["geometries"] = new[]
            {
                new Dictionary<string, object?>
                {
                    ["type"] = "Point",
                    ["coordinates"] = new[]
                    {
                        0,
                        0,
                    },
                },
            },
        }),
    });
    var myAttribute = new Splight.AssetAttribute("myAttribute", new()
    {
        Type = "Number",
        Unit = "meters",
        Asset = myAsset.Id,
    });
    var myAction = new Splight.Action("myAction", new()
    {
        Asset = new Splight.Inputs.ActionAssetArgs
        {
            Id = myAsset.Id,
            Name = myAsset.Name,
        },
        Setpoints = new[]
        {
            new Splight.Inputs.ActionSetpointArgs
            {
                Value = JsonSerializer.Serialize(1),
                Attribute = new Splight.Inputs.ActionSetpointAttributeArgs
                {
                    Id = myAttribute.Id,
                    Name = myAttribute.Name,
                },
            },
        },
    });
    var myCommand = new Splight.Command("myCommand", new()
    {
        Actions = new[]
        {
            new Splight.Inputs.CommandActionArgs
            {
                Id = myAction.Id,
                Name = myAction.Name,
                Asset = new Splight.Inputs.CommandActionAssetArgs
                {
                    Id = myAsset.Id,
                    Name = myAsset.Name,
                },
            },
        },
    });
});
package generated_program;
import com.pulumi.Context;
import com.pulumi.Pulumi;
import com.pulumi.core.Output;
import com.pulumi.splight.Asset;
import com.pulumi.splight.AssetArgs;
import com.pulumi.splight.AssetAttribute;
import com.pulumi.splight.AssetAttributeArgs;
import com.pulumi.splight.Action;
import com.pulumi.splight.ActionArgs;
import com.pulumi.splight.inputs.ActionAssetArgs;
import com.pulumi.splight.inputs.ActionSetpointArgs;
import com.pulumi.splight.inputs.ActionSetpointAttributeArgs;
import com.pulumi.splight.Command;
import com.pulumi.splight.CommandArgs;
import com.pulumi.splight.inputs.CommandActionArgs;
import com.pulumi.splight.inputs.CommandActionAssetArgs;
import static com.pulumi.codegen.internal.Serialization.*;
import java.util.List;
import java.util.ArrayList;
import java.util.Map;
import java.io.File;
import java.nio.file.Files;
import java.nio.file.Paths;
public class App {
    public static void main(String[] args) {
        Pulumi.run(App::stack);
    }
    public static void stack(Context ctx) {
        var myAsset = new Asset("myAsset", AssetArgs.builder()
            .description("My Asset Description")
            .timezone("America/Los_Angeles")
            .geometry(serializeJson(
                jsonObject(
                    jsonProperty("type", "GeometryCollection"),
                    jsonProperty("geometries", jsonArray(jsonObject(
                        jsonProperty("type", "Point"),
                        jsonProperty("coordinates", jsonArray(
                            0, 
                            0
                        ))
                    )))
                )))
            .build());
        var myAttribute = new AssetAttribute("myAttribute", AssetAttributeArgs.builder()
            .type("Number")
            .unit("meters")
            .asset(myAsset.id())
            .build());
        var myAction = new Action("myAction", ActionArgs.builder()
            .asset(ActionAssetArgs.builder()
                .id(myAsset.id())
                .name(myAsset.name())
                .build())
            .setpoints(ActionSetpointArgs.builder()
                .value(serializeJson(
                    1))
                .attribute(ActionSetpointAttributeArgs.builder()
                    .id(myAttribute.id())
                    .name(myAttribute.name())
                    .build())
                .build())
            .build());
        var myCommand = new Command("myCommand", CommandArgs.builder()
            .actions(CommandActionArgs.builder()
                .id(myAction.id())
                .name(myAction.name())
                .asset(CommandActionAssetArgs.builder()
                    .id(myAsset.id())
                    .name(myAsset.name())
                    .build())
                .build())
            .build());
    }
}
resources:
  myAsset:
    type: splight:Asset
    properties:
      description: My Asset Description
      timezone: America/Los_Angeles
      geometry:
        fn::toJSON:
          type: GeometryCollection
          geometries:
            - type: Point
              coordinates:
                - 0
                - 0
  myAttribute:
    type: splight:AssetAttribute
    properties:
      type: Number
      unit: meters
      asset: ${myAsset.id}
  myAction:
    type: splight:Action
    properties:
      asset:
        id: ${myAsset.id}
        name: ${myAsset.name}
      setpoints:
        - value:
            fn::toJSON: 1
          attribute:
            id: ${myAttribute.id}
            name: ${myAttribute.name}
  myCommand:
    type: splight:Command
    properties:
      actions:
        - id: ${myAction.id}
          name: ${myAction.name}
          asset:
            id: ${myAsset.id}
            name: ${myAsset.name}
Create Command Resource
Resources are created with functions called constructors. To learn more about declaring and configuring resources, see Resources.
Constructor syntax
new Command(name: string, args: CommandArgs, opts?: CustomResourceOptions);@overload
def Command(resource_name: str,
            args: CommandArgs,
            opts: Optional[ResourceOptions] = None)
@overload
def Command(resource_name: str,
            opts: Optional[ResourceOptions] = None,
            actions: Optional[Sequence[CommandActionArgs]] = None,
            description: Optional[str] = None,
            name: Optional[str] = None)func NewCommand(ctx *Context, name string, args CommandArgs, opts ...ResourceOption) (*Command, error)public Command(string name, CommandArgs args, CustomResourceOptions? opts = null)
public Command(String name, CommandArgs args)
public Command(String name, CommandArgs args, CustomResourceOptions options)
type: splight:Command
properties: # The arguments to resource properties.
options: # Bag of options to control resource's behavior.
Parameters
- name string
 - The unique name of the resource.
 - args CommandArgs
 - The arguments to resource properties.
 - opts CustomResourceOptions
 - Bag of options to control resource's behavior.
 
- resource_name str
 - The unique name of the resource.
 - args CommandArgs
 - The arguments to resource properties.
 - opts ResourceOptions
 - Bag of options to control resource's behavior.
 
- ctx Context
 - Context object for the current deployment.
 - name string
 - The unique name of the resource.
 - args CommandArgs
 - The arguments to resource properties.
 - opts ResourceOption
 - Bag of options to control resource's behavior.
 
- name string
 - The unique name of the resource.
 - args CommandArgs
 - The arguments to resource properties.
 - opts CustomResourceOptions
 - Bag of options to control resource's behavior.
 
- name String
 - The unique name of the resource.
 - args CommandArgs
 - The arguments to resource properties.
 - options CustomResourceOptions
 - Bag of options to control resource's behavior.
 
Constructor example
The following reference example uses placeholder values for all input properties.
var commandResource = new Splight.Command("commandResource", new()
{
    Actions = new[]
    {
        new Splight.Inputs.CommandActionArgs
        {
            Asset = new Splight.Inputs.CommandActionAssetArgs
            {
                Id = "string",
                Name = "string",
            },
            Id = "string",
            Name = "string",
        },
    },
    Description = "string",
    Name = "string",
});
example, err := splight.NewCommand(ctx, "commandResource", &splight.CommandArgs{
	Actions: splight.CommandActionArray{
		&splight.CommandActionArgs{
			Asset: &splight.CommandActionAssetArgs{
				Id:   pulumi.String("string"),
				Name: pulumi.String("string"),
			},
			Id:   pulumi.String("string"),
			Name: pulumi.String("string"),
		},
	},
	Description: pulumi.String("string"),
	Name:        pulumi.String("string"),
})
var commandResource = new Command("commandResource", CommandArgs.builder()
    .actions(CommandActionArgs.builder()
        .asset(CommandActionAssetArgs.builder()
            .id("string")
            .name("string")
            .build())
        .id("string")
        .name("string")
        .build())
    .description("string")
    .name("string")
    .build());
command_resource = splight.Command("commandResource",
    actions=[{
        "asset": {
            "id": "string",
            "name": "string",
        },
        "id": "string",
        "name": "string",
    }],
    description="string",
    name="string")
const commandResource = new splight.Command("commandResource", {
    actions: [{
        asset: {
            id: "string",
            name: "string",
        },
        id: "string",
        name: "string",
    }],
    description: "string",
    name: "string",
});
type: splight:Command
properties:
    actions:
        - asset:
            id: string
            name: string
          id: string
          name: string
    description: string
    name: string
Command Resource Properties
To learn more about resource properties and how to use them, see Inputs and Outputs in the Architecture and Concepts docs.
Inputs
In Python, inputs that are objects can be passed either as argument classes or as dictionary literals.
The Command resource accepts the following input properties:
- Actions
List<Splight.
Splight. Inputs. Command Action>  - command actions
 - Description string
 - the description of the command to be created
 - Name string
 - the name of the command to be created
 
- Actions
[]Command
Action Args  - command actions
 - Description string
 - the description of the command to be created
 - Name string
 - the name of the command to be created
 
- actions
List<Command
Action>  - command actions
 - description String
 - the description of the command to be created
 - name String
 - the name of the command to be created
 
- actions
Command
Action[]  - command actions
 - description string
 - the description of the command to be created
 - name string
 - the name of the command to be created
 
- actions
Sequence[Command
Action Args]  - command actions
 - description str
 - the description of the command to be created
 - name str
 - the name of the command to be created
 
- actions List<Property Map>
 - command actions
 - description String
 - the description of the command to be created
 - name String
 - the name of the command to be created
 
Outputs
All input properties are implicitly available as output properties. Additionally, the Command resource produces the following output properties:
- Id string
 - The provider-assigned unique ID for this managed resource.
 
- Id string
 - The provider-assigned unique ID for this managed resource.
 
- id String
 - The provider-assigned unique ID for this managed resource.
 
- id string
 - The provider-assigned unique ID for this managed resource.
 
- id str
 - The provider-assigned unique ID for this managed resource.
 
- id String
 - The provider-assigned unique ID for this managed resource.
 
Look up Existing Command Resource
Get an existing Command resource’s state with the given name, ID, and optional extra properties used to qualify the lookup.
public static get(name: string, id: Input<ID>, state?: CommandState, opts?: CustomResourceOptions): Command@staticmethod
def get(resource_name: str,
        id: str,
        opts: Optional[ResourceOptions] = None,
        actions: Optional[Sequence[CommandActionArgs]] = None,
        description: Optional[str] = None,
        name: Optional[str] = None) -> Commandfunc GetCommand(ctx *Context, name string, id IDInput, state *CommandState, opts ...ResourceOption) (*Command, error)public static Command Get(string name, Input<string> id, CommandState? state, CustomResourceOptions? opts = null)public static Command get(String name, Output<String> id, CommandState state, CustomResourceOptions options)resources:  _:    type: splight:Command    get:      id: ${id}- name
 - The unique name of the resulting resource.
 - id
 - The unique provider ID of the resource to lookup.
 - state
 - Any extra arguments used during the lookup.
 - opts
 - A bag of options that control this resource's behavior.
 
- resource_name
 - The unique name of the resulting resource.
 - id
 - The unique provider ID of the resource to lookup.
 
- name
 - The unique name of the resulting resource.
 - id
 - The unique provider ID of the resource to lookup.
 - state
 - Any extra arguments used during the lookup.
 - opts
 - A bag of options that control this resource's behavior.
 
- name
 - The unique name of the resulting resource.
 - id
 - The unique provider ID of the resource to lookup.
 - state
 - Any extra arguments used during the lookup.
 - opts
 - A bag of options that control this resource's behavior.
 
- name
 - The unique name of the resulting resource.
 - id
 - The unique provider ID of the resource to lookup.
 - state
 - Any extra arguments used during the lookup.
 - opts
 - A bag of options that control this resource's behavior.
 
- Actions
List<Splight.
Splight. Inputs. Command Action>  - command actions
 - Description string
 - the description of the command to be created
 - Name string
 - the name of the command to be created
 
- Actions
[]Command
Action Args  - command actions
 - Description string
 - the description of the command to be created
 - Name string
 - the name of the command to be created
 
- actions
List<Command
Action>  - command actions
 - description String
 - the description of the command to be created
 - name String
 - the name of the command to be created
 
- actions
Command
Action[]  - command actions
 - description string
 - the description of the command to be created
 - name string
 - the name of the command to be created
 
- actions
Sequence[Command
Action Args]  - command actions
 - description str
 - the description of the command to be created
 - name str
 - the name of the command to be created
 
- actions List<Property Map>
 - command actions
 - description String
 - the description of the command to be created
 - name String
 - the name of the command to be created
 
Supporting Types
CommandAction, CommandActionArgs    
- Asset
Splight.
Splight. Inputs. Command Action Asset  - asset associated with the action (to be deprecated)
 - Id string
 - action Id
 - Name string
 - setpoint name
 
- Asset
Command
Action Asset  - asset associated with the action (to be deprecated)
 - Id string
 - action Id
 - Name string
 - setpoint name
 
- asset
Command
Action Asset  - asset associated with the action (to be deprecated)
 - id String
 - action Id
 - name String
 - setpoint name
 
- asset
Command
Action Asset  - asset associated with the action (to be deprecated)
 - id string
 - action Id
 - name string
 - setpoint name
 
- asset
Command
Action Asset  - asset associated with the action (to be deprecated)
 - id str
 - action Id
 - name str
 - setpoint name
 
- asset Property Map
 - asset associated with the action (to be deprecated)
 - id String
 - action Id
 - name String
 - setpoint name
 
CommandActionAsset, CommandActionAssetArgs      
Import
$ pulumi import splight:index/command:Command [options] splight_command.<name> <command_id>
To learn more about importing existing cloud resources, see Importing resources.
Package Details
- Repository
 - splight splightplatform/pulumi-splight
 - License
 - Apache-2.0
 - Notes
 - This Pulumi package is based on the 
splightTerraform Provider.